LNs OLS CUS )AN

_ Explorer’s Handbook

This official seal is your assurance that Nintendo has reviewed this product and that it has met our standards of excellence in workmanship, reliability, and entertainment value. Always look for this seal when buying games and accessories to ensure complete com- patibility with your Nintendo Entertain- ment System”.

This game is licensed by Nintendo for play on the

(Nintendo)

ENTERTAINMENT SYSTEM?

Thank you for selecting The Dragon Warrior®* Game Pak for your Nintendo Entertainment System

PRECAUTIONS

1) This is a high precision Game Pak. It should not be stored in places that are very hot or cold. Never hit it or drop it. Do not take it apart.

2) Avoid touching the connectors. Do not get them wet or dirty. Doing so may damage the Game Pak and/or the Control Deck.

3) Do not clean with benzene, paint thinner, alcohol or other such solvents.

4) Store the Game Pak in its protective sleeve when not in use.

5) Always check the Game Pak edge connector for foreign material before inserting the Game Pak into the Control Deck.

@ WARNING @ DO NOT USE WITH FRONT OR REAR PROJECTION TELEVISION!

Do not use a front or rear projection television with your Nintendo Entertainment System ("NES") and NES games. Your projection television screen may be permanently damaged if video games with stationary scenes or patterns are played on your projection television. Similar damage may occur if you place a video game on hold or pause. If you use projection television with NES games, Nintendo will not be liable for any damage. This situation is not caused by a defect in the NES or NES games; other fixed or repetitive images may cause similar damage to a projection television. Please contact TV manufacturer for further information.

Note: In the interest of product improvement, Nintendo Entertainment System specification and design are subject to change without notice.

TM & ® are Trademarks of Nintendo of America Inc. % © 1989 Enix Corp.

Getting Started.

@* lantegel (er

The Start of vay pe R Te Cae Cee a Erdrick’s Cave......... How To Fight ... Battle Techniques.... Go to Garinham..... The Town Of Kol.... The Northern Cave .. The Mountain Cave .. Island Of Rimuldar. . . Rimuldar Town .

Insert your Dragon Warrior Game Pak into your NES as described in your NES Control Deck Manual. Turn the POWER on and you're ready to embark on your journey!

s } ) f i n f \f After you turn on the POWER, press the Start Button. The mes- sage BEGIN A NEW QUEST will appear. Press the Start Button again to open the Adventure Log window. Press Start once more.

Entor Waa ; Enter Your Name

And fhaaca accaae Gnaad

And Choose Message Speed

Now it’s time to personalize your sei

quest. Using the + Control Pad ee

and the A Button, spell the name pipet IE Be you wish to use for your charac- ter. Move the cursor to END and press the A Button. Then use the

+ Control Pad to choose the Mes- sage Speed.

Ce a ee ane? Ci ae a) CY oe oe Po mnoparstu

Cee

You can choose from three speeds for the sentence displays.

Spell your character's name.

Your Dragon Warrior Game Pak has a battery in it. This

allows it to save your game »>CONTIENUE A QUEST

so that you can continue ata later time. The Option

screen contains ways to change the games saved in memory. Don’t worry about these options yet.

INFO ON PAGE 26

CHANGE MESSAGE SPEED BEGIN A NEW QUEST COPY A QUEST

ERASE A QUEST

@ You Can Save Three Different Adventures @

Up to three different games can be saved at once- Adventure Logs 1, 2, and 3. This is quite useful as it allows more than one player to save their game. You can also use the three adventure logs to save your game in different stages of Dragon Warrior if you wish to do some experimenting. An example of entering H.jggiersaem =o three different names into the three different adven- (Beit aaron tonries ture logs is shown below.

EXAMPLE #1

fo) ad SPELL TATUS ITEM 3 fos S-leeelels) <] SEARCH TAKE

ren >BEGIN A NEW QUEST mmm Miah so

Je been the who have on this

Set ane

Uae A; br ‘Bub for the AovEeNTURE Loco | Etiteter-tt aia (1 2-3 tal

Tee at a SPELL (oie) STAIRS pele i a) si ial d:

se a ot a oda

aa

ry R aC = Coe

Cee aT Ce tae tae tb Command?

@ Listen To King Lorik @

When you start the game, you will find yourself in front of King Lorik. As soon as you press any of the Buttons on the Controller, the King will begin to tell you a story. While reading this story, you will notice that the text stops at times. When it stops, a flashing triangle is shown. Press any button to continue the message.

ick, tisten now words.’

majestic King Lorik Press any button to begin sits on his throne. King Lorik’s story. continue.

The + Control Pad moves your character on the screen and moves

You can move your char- the cursor in any of the windows.

acter using the + Control Pad. If you stop for a few

seconds, a window will

appear with some of ess) done.

your character‘gieurrent

statistics. 3 | Oo (ClO

THI ae see ey) Display

Command Window. enter

Pause and Game Start. selections.

@ Take The Treasure Chests @

After talking to King & Lorik, take a look around his room. Inside the Treasure Chests you might find some useful things.

Move on top of the Treasure Chest.

Press A to display the Command Window.

ares Cate mata) mT aad

Select TAKE and press A again to take the Chest.

@ Talk To The Guards @

cry st} ES Co ct rele)

= Merce ELLE EL Het

Ef You will learn Ee about your quest from = many people. == One of your = tasks will be to rescue the Princess.

St OF this castie 2°% SSan Sees

Sac

Pe ata) Come

Now that you've emptied the Treasure Chests, you should see if you Can get any information from the guards. To talk to someone, you must stand right next to them and face them, then press A to display the Command Window. Choose TALK and press A again.

Other people give you infor- mation about == how to get

around. This = guard lets you know how to = open doors.

There are two ways to open a door: 1) Select ITEM on the Command Window, then choose Key. 2) Choose the DOOR com- mand on the == Command = Window.

In most of the towns and dun- geons in Dragon Warrior, you will find stairs. Stairs allow you to go up or down one level. To use the |EEE stairs, move on top of them, then BEEEEEEEE select STAIRS on the command window.

These stairs take yeu These stairs take you down.

@Tantegel Castle 1-Fe

Here isa map of the 1st (bottom) floor of Tantegel Castle. The stairs go back up to the King’s Room where you'll save the game. There are many people to talk to on the ground floor. The locked doors will remain out of bounds until you find a Key.

Se

6

_ —S =

| As a general rule in all adventure games, Talk To Everyone! Before you leave any area, be sure to talk to every person you can find. They are bound to give you useful information. It’s a very good idea to keep a notebook and write down your findings; you may forget them later.

Pare ad SPELL STATUS ITEM ca te Set w eles) 2) ee z Pay SEARCH TAKE ee ares C eld

be re merchants pale A much an fea

Es Re

a rm Me have ; rere od nas

Sto of , eet LSD cPtetetn tat 3

FONT ee eee ee eee ee came ee se erases ees a nanan wee ea renee sense ee sesereressesensessseeeeses

NOTEBOOK

@ THE KING NEEDS YOUR HELP AGAINST THE DRAGON- LORD.

@ THE PRINCESS MUST BE RESCUED.

@ CHECK THE TREASURE CHESTS IN THE KING'S ROOM.

@ TALK TO EVERYONE IN TANTEGEL CASTLE.

CASTLE Kings live in Castles. IMPORTANT: When you talk to King Lorik, your towns contain stores, Inns game will be saved. and lots of clues.

FORESTS MOUNTAINS Monsters are Mountains slow you lurking in the down a bit. Many mon- forests ... beware! sters live here, too.

Dea a i Co ee} | MOUNTAINS Goi Meh ss Se a Ne ae i 9 mountains. NS BRIS : They are

CRAGGY

Ci ; impassable. SBE RES

WATER Unless you use a bridge, it’s not possible to cross water.

CHARLOCK CASTLE

This is the lair of the elusive Dragonlord.

POCONEED TONG SOME EQUIPMENT

After you exit Tantegel Castle, RSs you'll see a town to the East. This is Brecconary. Walk over to it and enter. Many people are here to assist you on your quest

Buying Weapons And Armor @

Once you're in Brecconary, go to the Weap- on & Armor Shop. After you talk to the shop- keeper, he will offer his many items for sale. To buy an item, select it with the cursor and press the A Button. On the Status screen in the upper left of the screen, you can see how much Gold (money) you have. This is the number to the right of the G. You should have 120 G when you enter. The Club and the Clothes are highly recommended. Weapon & Armor Shops will also buy any used weapons you wish to sell, but they will only give you half of what you paid.

rere] TAKE

eae a cra th a

Sih Mel De CLs Ca

_ ed se Care a : Choose YES when asked if Select the item you wish to Confirm the transaction by you would like to buy purchase. selecting YES.

a oe Visit The Tool Shop @

The Tool Shop is a place where you can usually buy and sell things other than weapons and armor. In this shop, however, a useful piece of armor can be found. Buy the Dragon's Scale for 20 G, After leaving, bring up the Command Win- dow by pressing the A Button. Choose ITEM, then the Dragon's Scale to wear it.

We tcone.

He dealin t tia tote oe aa: att

ee

10

There are many different weapons to assist you on your quest. This list shows you the price of each weapon and the additional strength you receive when you use it. Different Weapon & Armor Shops may carry different weapons.

Inexpensive, but not very effective in battle. Save

) your Gold for the Club.

By the time you have enough Gold to buy this

weapon when wielded by an experienced warrior.

ARMOR

As your adventure progresses, you will find protective armor extremely helpful. Shown here are prices for each type and the amount of increased defense.

Clothes Leather Armor

Clothes don't offer much protection, but Better than clothes, they'll keep you warm. but still not too strong.

Chain Mail Half Plate

A strong but : Its strong metal lightweight shirt plates protect you made of chain well.

300 G

Full Plate _ Magic Armor

Much more An enchanted suit durable than the ith Half Plate, but Neclha aieece

heali i heavier. ealing powers,

Leather Shield Iron Shield

gE, D

This shield

This | shield will serve

Clie)

ing most of your east

CLUES

Herbs Torch <<) el can When you restore 20 / go in a cave,

to 35 Hit

Points. you can use

them to light the way.

Wyvern Wings that transport you. home to Tantegel Castile when thrown

ag al

Magic Keys to open doors. Different shops charge different amounts.

Use of a shield, like armor, increases your defensive power.

A very

valuable . _ item, and worth. Hy mece of gold.

14800 G feb eas |

Dragon’s Scale

If you use this

i item, you re- ceive a small

: amount of magi- cal pro-

_tection.

Fairy Water -

Using this ITEM will keep enemies away for a short time

—>

while traveling. { | \ i 38 G SS)

13 '

er hy

: ;

are many hidden items. Here are some of the things

In the land of Alefgard, there

you will come across. _ : ; ‘. es

A tablet that holds - An ancient relic with in handy. Listen Erdrick’s words of great power. carefully to clues advice. regarding this item.

When combined with the Staff of Rain, something _ wonderful will be formed.

The beautiful music of this instrument can make certain evil beings fall asleep.

You must have some direction to our quest. "s Love is

Gwaelin ee ¥

Some of the items you find may be magically cursed. If you pick one up, it is a good idea to get rid of it as soon as possible.

Cursed Belt Cc ed Necklace

Even though this item is This dangerous item will squeeze you = rather difficult to find, it like a vice. Ouch! is a prize you don’t want.

Fighter's Ring

Use this item and your fighting ability will increase. It also causes some

enemies to run away. \ &

PDC

Erdrick’s Sword Erdrick’s Armor |

A priceless sword with tremendous power. It cannot be bought. It must be found.

Another priceless item. This is the best armor in existence.

15

ty, A Pear @ lf 10U Are Xl 12

If you accidently pick up a cursed item, you will not be able to enter Tantegel Castle. To remove the curse, talk to the wizard in the town of Brecconary.

It is very important to talk to everyone in the towns. They will provide clues that will help you play the game. Also remember to talk to King Lorik often in order to save your progress.

‘Watch thy Hit when an the Marsh.’

Points Poasonous

‘art thou the descend nda nt of Hast Ehou any proof?’

‘Beware the bridges’’

‘Danger peo og alan thou crosses.’

‘Go north to the seashore then foltow west hela)

peel T iM alae can be

‘Tell as ng Lo ae ba the earch tm ha da ett stats co re ri ed.’

‘I am almost gone....’

© Be Oe Oe es Orgs 5-7)

cere r ee error eee cere er eee cere ree

a Be Cae Te

NOTEBOOK

@ BUY THE CLUB AND SOME CLOTHES. @ BUY AND USE THE DRAGON SCALE.

@ TALK TO EVERYONE.

@ SEE THE KING AND SAVE YOUR GAME OFTEN.

16

At Level 1 you should purchase a Club and Clothes from the Weapons & Armor Shop in Brecconary. Then you should buy a Dragon’s Scale and Herbs in the Item Shop. Now go into the fields sur- rounding Brecconary and Tantegel Castle. Fight and defeat Slimes and Red Slimes, returning to the Inn at Breccon- ary when your HP gets low. In this way you'll soon reach Level 2. You'll also earn enough Gold to buy a few extra Herbs and two Torches. See the King and save your progress when you reach Level 2.

@ Don't Travel Too FarNorth @

The further you travel from Tantegel Castle, the stronger the enemies will become. At Level 1 or 2 you aren't ready to explore very far from Tantegel. Erd- rick’s Cave should be the northern limit of your wanderings.

ee .

fies PEPER: RRR RAN A

If you head south to Skeletons and The bridge that Magidrakees and

the Mountain Cave, Scorpions will make leads to Kol marks Magicians will cast you'll meet fierce quick work of a where stronger HURT spells at opposition. Level 1 warrior. creatures lurk. unwary wanderers.

17

@ How ToFight@

Fierce enemies are sure to attack if you wander about outside the towns. It is an important part of your quest, because you will earn Experience Points and Gold by defeating these enemies. The enemies near Tantegel Castle are fairly weak, but at Level 1, armed only with a Club, so are you. Don’t underestimate the enemy!

BATTLE SCREEN

COMMAND”

: ¢ COMMAND STATUS ae : WINDOW WINDOW ~

THE ENEMY

@ Battle Commands ©

You have four options. Choose FIGHT to attack the enemy with your weapon. Trying to escape using the RUN command doesn’t always work. SPELL allows you to use magic once you've learned some spells. The ITEM command is for using Herbs or the amen s Ring.

>F TGHT SPELL

The battle begins [fyouattack, youcan IfyourHPlevelstays Although it looks when an enemy usually bet that the out of the danger easy, fighting has appears on the enemy will attack zone, keep up the hidden strategies screen. you in turn. attack. (See p.23).

18

Using spells in battle requires knowledge of the enemy. Not every foe will succumb to every magic spell. The spells you can use in battle are HEAL, HURT, SLEEP, STOPSPELL,

FIGHT >SPELL

a OS tes

Closse an appropriate spell When youpushtheAButton, The result of your magic from your list of spells. the spell is cast on your attack appears in the Text enemy. Window.

Both healing spells can be used in battle, but to use one means losing aturnto attack. If your HP is low it is probably worth it to restore:s some HP. Otherwise, keep up the attack.

Only two items will have any effect on a bat- tle—Herbs and the Fighter's Ring. Herbs raise your HP level. The Fighter’s Ring frightens many enemies, causing them to run away.

FIGHT SPELL

reduced by

Pe a a | ei ect iat toh ae 5 Command? Ef S a ee Bring up the Item Window The result of using the In this case, the warrior from the Command options _ item is indicated in the has recovered lost HP. and choose an item. Text Window.

Use the RUN option if you want to avoid a fight. It doesn’t always work, but in general running away is a good way to speed up the >RUN ITEM time it takes to reach distant towns or dun- geon chambers.

FIGHT SPELL

19

@ Restoring HP& MP @

There are several ways to restore your reserves of HP and MP. To replenish HP you can stay the night at an Inn, use Herbs from your Item screen, or cast a HEAL spell. MP § can be restored at the same time as HP when you spend the night at a village Inn. You can also visit a Wise Man in Tantegel Castle to fill up your MP reserves.

NEWNAN ein

keeper and use the TALK command. He will offer you a room for the night at a price which varies from vil- lage to village. In the morning you'll have full HP and MP.

The advantage of using Herbs to re- store HP is that Herbs can be carried with you. In addition, you + can use them in battle or while wan- dering about. One * Herb, however, re- 2 stores only about 20 to 30 HP.

The HEAL spell has

the advantage of

being free, unlike

) Herbs, which costs 24

Gold. It can be used

either in battle or

while exploring but it

restores only about 10 to 20 HP.

In a battle it is better to Save your MP for HURT, your Herbs first. SLEEP and STOPSPELL.

20

Don't let your HP get so low that the orange danger warning appears. Use Herbs or HEAL in heated battles to keep your HP high. If your enemy is too strong, try to run away and restore HP at a town Inn.

ue se Pi La os AN ORANGE SCREEN

If the screen text and the window borders turn an orange color, it means that your HP is critically low. Use the RUN command at once to try to escape.

RESTORE HP AT THE INN, OR USE HEAL OR HERBS

Dragon Warriors who have the bad fortune to fall in battle will be revived automatically by the King. After a brief period of darkness your character will appear back at Tantegel Castle. Apparently so much is at stake with your quest that the King has decided to give you asecond chance. Unfortunately, it

is at the cost of half your Gold,

Not all aiiventinies on happily, as this warrior

has sadly discovered.

Luckily the King balieved in the warrior enough to have him revived.

21

STATUS SCREEN

When you choose the STATUS option from the COMMAND screen a window opens up showing your vital statistics. Here you can judge your character's overall strength for attacking and defending and you'll also have a list of the weapons and armor you are currently using. You should always check the STATUS window when you find or buy a new piece of armor or a new weap- on to see that you are using it. Knowing your maximum HP and MP will help you compare your strength to that of an enemy.

NAME : LINK STRENGTH: AGILITY: MAXIMUM HP MAXIMUM MP: oa eee el, ,EFENSE POWER: HEAPON tele alee SHIELD

Revive Vs. Reset

If you lose a battle and push RESET to start over, you'll retain the items, Gold and weapons you had when you last saved the game. But if the King revives you, half your Gold is gone!

seeeeee, Save the eSerrere game fre- quently to VAN avoid either _ oe losing half F j your Gold or 1 REStieecr a eee the Experi-

; - ence gained The Red Stime attacks’ > 7 a decreased bs since the last POONTENUE A QUEST

time you Biel) tie Sak mest -1. 0. a ADVENTURE LOG 1:MARI

visited the ADVENTURE LOG 2:NEST King. ADVENTURE LOG 3:LIENK

a

You should always weigh your need for Exper- (jay ience Points-and Gold against your chances of § success when confronted with an enemy. If your

HP is low and you're far from an {nn or have no }

Herbs, the RUN option during battle is a smart |

move. At other times you'll want to preserve

your strength for a difficult battle. Using RUN to SRSBaaie: avoid enemies before a critical battle will help Saas keep your HP at maximum.

Many enemies have some weak points, either they can be put to sleep using the SLEEP spell, they are slow (so you can run from them) or perhaps magic doesn’t work against them, in which case you shouldn't waste MP casting spells at them. The chart of enemies on the poster included with Dragon Warrior lists these important facts.

Pere r

Although Magicians use Use SLEEP against Skele- Don’t waste your MP magic, they can be put to tons. Attack them when against a Knight. It’s bet- sleep. STOPSPELL also they areasleepforaneasy ter to stand and do battle. works on them. victory.

Like you, enemies have a limited number

of Hit Points. See the chart of enemies on §

the poster to determine the maximum HP §

of each enemy. Keep track of how many §

Hit Points an enemy loses for each attack

during a battle and you'll have a goodidea §

how much HP that enemy has left. If your a foe has more HP than you, maybe you aaa a should use the RUN command. Pl

2 attacks, peat t=)

Command?

a a CI ae 1 crete ree pein) saneh A fp ~ fs f i San

se 4B es

wee cS Baie veaie Weg

Erdrick’s Cave is far enough away to present a real challenge, but close enough so that you should be able to return alive. There, you'll learn about your heritage and the quest that lies ahead. On the way to the cave you will encounter Slimes, Drakees and perhaps even a Magician. The Magician may use the spell of HURT, so bring along Herbs to restore HP lost in battle.

Later in the game you won't have to worry about running out of Torches, because you'll have the spell of RADIANT. This spell creates a patch of light, like a Torch, so you can see in an underground laby-

rinth.

Buy several Torches at the Item Shop in the town of Brecconary. Use the Torch from your Item list once you enter the dark cave. A small patch of light will surround you, allowing you to explore the maze.

24

@ Seeking The Tablet @

Somewhere inside Erdrick’s Cave is a relic from the time of - f legends. It is a tablet upon which is written a message from Erd- rick himself. The message reveals vital secrets for your success. {fy Take at least two Torches with you to avoid getting lost in the jem darkness. iT,

Unlike most other dungeons, there are no enemies here.

Concentrate your search in the second basement.

The stone tablet reveals your true identity as a descendant of Erdrick. But that isn’t all. Erdrick knew that you would need three magic items in order to reach the Dragonlord. These three items are in the keeping of three Wise Men.

25

After finding Erdrick’s Tablet, return to Tantegel Castle to see the King. He will offer to save your progress in the Imperial Scrolls of Honor. A wise warrior returns to the King whenever he accomplishes a task.

SAVE YOUR GAME This allows you to save.

A VITAL TIP your progress at any time

ou wish, Dragon Warrior is not a game that can be played in one sitting. As a result, you'll have to save your progress in the Imperial Scrolls of Honor. Return to the King and save the game whenever you acquire new weapons or special items. If you do this yesh) won't have to repeat any steps.

Ps rtrd cot tos CCM eele | Same an

aC ea

Pee) Bist pete tae tt tse

ey ey Change Message Speed

This allows you to store Use this option if you want This controls how fast the the game as insurance to start a new quest in text is written on the against accidental erasure. _ place of an old quest. screen.

CONTINUE A QUEST ee SM totals aot aa fae a

CONTINUE A QUEST Peau ea totes eis »ERASE A QUEST

ie Ol MC toa CHANGE MESSAGE SPEED Pisce OM MO Mc toa

Per mem toa ERASE A QUEST

etme eee e eee ee meee eee e teense mena esas esas ss ees esses eeseessestereeesersenees

NOTEBOOK

@ GO TO ERDRICK’S CAVE.

@ FIND THE TABLET.

@ YOU WILL NEED THREE MAGIC ITEMS.

@ THEDRAGONLORD’S CASTLE IS SOUTH OF BRECCONARY. @ RETURN TO THE KING AND SAVE YOUR GAME.

26

“~~

@ Using The HURT Spell @

In battle situations there is an alternative to fighting hand to claw against your enemies. Choose the SPELL command then move the cursor to HURT and press A. The spell shoots a ball of fire at your foe, causing severe damage. Two attacks using HURT should be enough to defeat the enemies you meet in the area around Garinham. Don't waste MP on monsters that you can easily defeat using the Club Be

‘Dior

or Pole. commanar

You may have a tough time if you haven't reached Level 4 by the time you set out for Garinham. The extra time you spend build- ing up to Level 4 will make your journey easy. Remember, if you die, you'll lose half your Gold.

RAISE YOUR LEVELS CLOSE TO TANTEGEL CASTLE

Garinham Town

[LARGE SHIELD | 8006

A eee ee eee eee eee wena en eee eee eres sees assesses earesesessssessessarenessssssrsessseseseeses

OO NOTENOUK

JTEBOOK @ THE KIDNAPPED PRINCES GWAELIN IS HELD IN A CAVE TO THE EAST.

28

@ Enemies Across TheBridge @

Bridges in Dragon Warrior are not only a means to cross water. They also indicate where you enter a region of different enemies. As you move into regions further from m Taptege! Castle the monsters get stronger. One of the maps provided

2 aa y shows which monsters live in j each region. When you cross a bridge, look up the monsters for # that area on your monster chart to see if you are strong enough to defeat them.

Whenever you set out on a great journey across unexplored lands it is a good idea to save your pro- gress in the Imperial Scrolls of Honor. The time you lose by returning to Tantegel Castle to save the game is nothing com-

pared to the loss of half your Gold, which is what happens if you are defeated on your trip. If you did save the game, you can push Reset and start your journey again from the castle.

The Town Of Kol

1S So WT PE

Spend some time building up your Level and Gold near Kol. The Hand Axe and Half Plate armor will come in handy as you encounter stronger enemies in the southern lands. Later in the game you will return to Kol to find a magical instru- ment. A new item in the Tool Shop-the Wyvern's Wings—allows you to fly directly back to Tantegel. Buy a few of them.

The Wise Man suggests that you will According to this need better weapons. woman, the bath has

medicinal value.

Ss. ee eS Be

RB Be

%

ar

<< ee ee eet ee ee ae

ee eee ee ee Si i oh

: eee eae > > >s 7? cess

The city of Rimuldar must have a shop where you can buy Keys.

30

eg

WEAPON & ARMOR SHOP

@ Listen ToNew Information @

The people of Kol tell you about the city of Rimuldar far to the South. Much of what they say seems to indicate that this southern island is a very dangerous place. They are right. Wolves and other ene- | mies will prove a great Seti Oni challenge there. You : pa alee cal also learn about the

Fairy Flute and the effect this flute has on Golem. Perhaps the most important mes- sage, however, has to do with Keys. Here in Kol you learn that you can purchase Keys in Rimuldar. Many treas- ures and clues are locked behind doors, so the Keys are vital.

NOTEBOOK

@ KEYS ARE FOR SALE IN RIMULDAR.

@ GOLEM IS AFRAID OF THE FAIRY FLUTE. @ STRONG ENEMIES LIVE IN THE SOUTH.

Yd AY Magidrakees, Proceed northeast until you

From Kol, travel southwest

Magicians, the narrow passage between Skeletons and others canbe reach a stairway on the the mountains and the sea. put to sleep. peninsula. This is the North-

Then turn north. E ern Cave.

¥ ¥ ¥ ¥ “tt : r 4 To prove your bravery and win the Staff

+. } of Rain from the Wise Man in the North-

I ern Cave, you must find the Silver Harp,

-} which is hidden in the Grave of Garin-

ham. Then you must bring the Silver

on 1 Harp back to the Wise Man for your | reward.

NOTEBOOK

@ THE DRAGON WARRIOR MUST PROVE HIMSELF.

en You ae FIND THE SILVER HARP. ee

On the first level of the cave is a Treasure Chest containing‘Herbs. The second level has Treasure Chests containing Gold and Torches. Gather these items, then leave the cave. When you. go back to the cave, the Treasure Chests and the items they con- tain will have returned so that you can collect them again. This means that you can go in and out of the cave as many times as you like and collect valuable Gold and items. It’s a quick way to earn enough money for better weap- ons, armor or special items like the Wings.

B-2

the second level of the Mountain Cave. Unlike the other treasures in

this cave, you can get

the Fighter's Ring only once.

Go south to the Island of Rimuldar when you reach Level 8. You should have the Fighter’s Ring from the Mountain Cave by now, and for armor and weapons you should at least have the Half Plate Armor and the Hand Axe, both of which are available in Kol.

You will meet new monsters here in the South. Try the HURT and SLEEP spells to see if they are effective.

34

SOUTHERN CAVE

Swamp Cave

South of Kol in a swamp is the entrance to the Swamp Cave. Each step in the poisonous swamp area will take away several Hit Points. Prepare for this by packing many Herbs. Inside, you should head due south, or downward. Later you will be strong enough to explore the Swamp Cave more thoroughly. But at Level 8 the dragon who hides in the maze will roast you like a marshmallow. When you reach Level 12, return to the Swamp Cave and explore it. If you defeat the dragon you can rescue the Princess.

f JOH

i rel ste

7

Dragons are about the strongest enemies in the game. Even the weaker dragons, such as the one who lives in the Swamp Cave, are a major chal- lenge.

if

i

You can save on the cost of Torches if you memo- rize the quick route through the Swamp Cave and pass through it in darkness. Except for the last section it is straight south.

| = RDA Oa UDR ean

oe

LEVEL 9 «

On anisland south of Kol lies the town of Rimuldar, but it is not easy to reach. The enemies who surround the town are stronger than any you've met so far. Use SLEEP to gain yourself an advantage against enemies of the Wolf family, then RUN for the town.

36

i @MagicKey Shope ee To reach the Key shotiitellow.s the outer moat of Rimuldar around the upper part of town and cross | the bridge at the far left. You can 3 carry six Keys at one time and § should do so. This is the cheapest place to buy Keys at only 53 #2 pieces of Gold a piece. What a ~ bargain!

@ Valuable Information @

Here you learn that the Stones Of Sunlight are back at Tantegel Castle, that Erd- rick made his Rainbow Bridge to the Dragonlord’s Island from the Island of Rimuldar and that there is a hidden entrance in the Dragonlord’s Castle. Also, there’s a clue about the Rainbow Drop and directions on finding the Fairy Flute.

WEAPON & ARMOR SHOP

COPPER SWORD | 1806 [HAND AXE | 5606 BROAD SWORD | 15006 |HALF PLATE | 10006 | FULL PLATE | 30006, MAGIC ARMOR _| 77006

“NOTEBOOK

-@ THE STONES OF SUNLIGHT ARE AT TANTEGEL.

@ THE FAIRY FLUTE IS SOUTH OF THE FOUNTAIN IN KOL. @ FIERCE MONSTERS LIVE FURTHER SOUTH..

The area around Rimuldar is a good place to wander about. First, you'll need to raise your Level before moving on. And second, you can earn more Gold from the enemies than in the North. On the island south of Rimuldar you will find Goldmen near the Southern Cave. The prize for defeating a Goldman can exceed 200 pieces of Gold.

Wraiths, Wyverns and Goldmen live near the Southern Cave. All have a lot of Gold. They are tough, too, so go prepared with plenty of Herbs. Because Goldmen are rare, you'll have to defeat many Wyverns and other creatures for every Goldman. Watch your HP closely!

Many of the locked rooms you've already

seen contain Treasure Chests with Gold.

Go back to Tantegel and the other towns

to unlock their secrets and build up your

supply of Gold. Some Treasure Chests eens contain other valuable items such as re Herbs and Wings, which save you Gold to Pasty spend on weapons and armor. Remem-

ber to save your game by visiting the King.

Many mysteries are waiting to be solved; if >TALK SPELL

i 4 |) status xem /}9 oS ey tts) for instance, how to i 4 STAIRS pooR | oS te a oted find the Fairy Flute. Vil- § | ere ee le a SEARCH lagers reveal many = secrets, but often ' you'll learn the full Se eo

answer only by talking x ES ba: ba aie th to many people.

ri) 1 (en Sh

When you first meet the Wise Man in the Southern Cave he will send you on a

quest to prove your identity. If you return and have not proven yourself, then he will send you away until you bring proof. The proof he seeks is Erdrick’s Token. Whoever finds this legendary artifact proves himself to be the rightful heir of Erd- rick. As Erdrick’s descendant, you will get help from the Wise Man in the Southern Cave, but not before you prove your claim. See p.52 for the details of finding the Token.

OS E ara to the ise Man in rn the Cave and learn about

your quest.

When the Wise Man is done

_ talking he will

_ magically trans- port you out- - side the Cave.

. NOTEBOOK ~ - @ YOU MUST PROVE YOUR IDENTITY.

@ BUILD UP YOUR LEVEL AND COLLECT GOLD. - @ GET THE FAIRY FLUTE.

y

39

NINN NSIIEIE SISOS IA SITIOS IAI A INIA IOAN STATA II IESE IE DISA E | STONE | ; yy & 5 ; a § One of the magic items you néed to obtain the 4 : 5 Rainbow Drop is the Stones of Sunlight. It is kept 3 § by a Wise Man beneath Tantegel Castle. From the = i 5 _castle’s Key Shop, follow the right wall south to the $ 5 stairs. ¢ $ & 5 a ee SWE WL SOW OWL DO WLIO WLIO SOO al FOL OW OL Ph PO HE ah DON sewer al PEWS al OW IO DOL PO WL POW OA POLIO POLE Si

Tantegel Castle

Sy wer SS s ae ws a ad

= Se Se x

=.

HOMOGE IM SEM IEMIEM IM IMSEIMIEINIIAIOINIIAIOTN

; j | | | |

With a Key you can now enter the locked room in Garinham. Talk to the people and open the Treas- ure Chests as always. Then look for the hidden entrance to the Grave. Take three steps to the right from the upper lefthand corner then one step up into the black wall. The Grave-entrance is 5 revealed!

ae TO THE GRAVE Jim Oey

:

CWA ISPD APS PO APN PC LPN I el POL IE

2S OF GANNGAMES

The Grave is a maze of narrow, winding passages and dead ends, four levels deep. Bring plenty of Torches and Herbs, because the monsters here are strong. Inside you'll find the Silver Harp and a Cursed Belt.

TO B-2

42

The second level of the Grave has. six stairways to choose from. The stairway marked D is the correct one. The other -stairs lead to dead ends. Wolflords, Wraith Knights and other monsters are some of the strongest you've yet encoun- tered. Your task will be’ easier if you have the Broad Sword.

TO B-1

SLEEP often works against Wolflords. Use SLEEP and then attack.

The Drolimagi is a fierce opponent, but he can be put to SLEEP.

Use FIGHT against this deceptively strong foe.

Follow the route indicated by the letters below to pass quickly through

the Grave. B-19B-29D09F>G

43

The Cursed Belt is one treasure you don’t want to use. If you take it and put it on, you will be squeezed. To get rid of the Cursed Belt you must visit a Wise Man in Brecconary.

a.

pele elois ay TALK SPELL STATUS ITEM STAIRS DOOR SEARCH »>TAKE

Piatt Soe oe 8 paalsi Mgr toa Ace) Sd Cursed Ber

If you pick up the Cursed Belt, go to a Tool Shop. The shop owner will give you an excellent price for it.

AA

@ The Silver Harp @

The main reason for risking your skin in the Grave of Garinham is to find the Silver Harp. The Wise Man in the Northern Cave promised to give you the Staff of Rain if you brought him the Silver Harp. By following the Shortcut Chart on p.43 you'll walk straight to the Harp. Once you have it, though, don’t use it. Playing the Harp will cause enemies to attack, without fail.

> TALK SPELL K | SPELL STATUS oes.) STATUS ITEM STAIRS DOOR STarRs ovooorR

SEARCH TAKE SEARCH »>TAKE

‘Thou hast brought the harp. Good.’

‘KE have been waiting fong for one such as thee.’

+

@ fairy Flute @

Howard tells you where the Fairy Flute is located if you find him in Rimuldar. Go four steps south of the fountain in Kol and use your SEARCH command to find the Flute. Once you have it you can use it to put Golem to sleep. Golem is found out- side the fortress town of Cantlin in the far South.

STATUS ITEM STAIRS DOOR >SEARCH TAKE

Tae e STATUS ITEM ground all about. Sy cl Mele 2)

Pesala LINK dascovers the 4 r€ Faary Fliute.

your SEARCH command to find the Fairy Flute.

45

; LEVEL 12 " Return to the Swamp Cave now that you are stronger and wiser. Instead of taking

the straight and narrow path to Rimuldar, turn aside and head for the room where the Princess is kept. Make sure you bring a Key to unlock her prison cell.

@ Fight The Dragon @

A combination of magic spells, attacks, and the use emai Of Herbs will get you past the dragon. SLEEP gener- eee : ally isn’t effective against dragons,

but HURT and STOPSPELL can be useful. Your best offense is to attack using the Broad Sword.

@ Green Dragon draws rtd

Rescue Princess Gwaelin after defeating the dragon.

@ Win Gwaelin’s Love @

Gwaelin’s Love is the name of a al am Per Ty magic object that allows you to ; ee aed locate yourself in relation to Tante- § te gel Castle. You'll need it to find Erd- FRRGFGES

+ Ls ttn eae) rick’s Token. oeststoakd

SOO

ay 2)

Zz SUMP ORACLE SER.

@

=

:

2 LEVEL 13 "

Knights, Demon Knights, Goldmen, Wyverns and Rogue Scorpions haunt this wasteland. All are strong, but they also will give lots of Gold. The extra Gold will come in handy in Cantlin where the best weapons and armor are available. When fighting these foes, concentrate on using your weapon. Spells are not particularly effective against most of them.

DON’T ENTER HAUKSNESS YET. (SEE P.51)

eR DL REE ATT CANTUNPLAICAU &>

7 aaa ey. R

If You Take The Wrong Bridge On Your Way To Cantlin, You May Not Make It To The Town. The Monsters Here Are Hungry!

@ Use The Flute On Golem@

Outside the gates of Cantlin you will encounter a ferocious fellow named Golem. If you have the Fairy Flute, however, you have nothing to worry about. Use the Fairy Flute wee: the battle scene.

Golem is lying in wait for

you before the gates of Cantlin Town.

rr oe ees its

‘ee Se eC Ts S| Commana?

Remember that music soothes the savage beast?

eet: Rites brett tH

be Rory a ert

eCity

Once Golem is asleep you can defeat him and move on into the town.

Cantlin Town Far and wide Cantlin is known for the high IEE SS ES. ARTA BEES,

quality of its weapons and armor. Spec-

ialty items such as the Flame Sword and Silver Shield may be expensive but they are worth the price. Shops Band C have the best merchandise. As always there will be information available from the townsfolk. To reach the Wise Man in the garden in the middle of the town, walk under the grey tile roof at any corner. Then, to reach the Wise Man in the room filled with Barriers, go to the bottom of the garden and walk downward from where the water meets the black wall. There you'll get special directions. Remember that barriers will cause damage at every step.

49

WEAPON & ARMOR SHOPA

BAMBOO POLE | 10G|

CLUB |G COPPER SWORD | 1806) LEATHER ARMOR CHAIN MAIL | 3006) IRON SHIELD | 8006

Pe Ee ey ag

FLAME WORD | 98006 SILVER SHIELD | 148006

WEAPON & ARMOR SHOP B

[HAND AXE —|_5606 BROAD SWORD | 1500G FULL PLATE ——|_ 30006

MAGIC ARMOR | 77006 TOOL SHOP A

Cele] RY fe) ae)

DRAGON’S SCALE| 206] WINGS | 306,

8 information®

A man in the town will tell you about his Grandfather who once |/f ran a shop on the east side of

town a soldier says that the last man to have Erdrick’s Armor was that same Grandfather.

ere ee eee eee eee ee eee eee eee eee ees

NOTEBOOK @ ERDRICK’S ARMOR IS IN HAUKSNESS. @ SOMETHING IS BURIED NEAR A TREE AND BEHIND A SHOP IN HAUKSNESS. -@ SEARCH FOR SOMETHING AT 70 STEPS SOUTH AND 40 STEPS EAST.

30

se de ie] Salea

Bd

tea |

used at once, then attack and keep your HP level out of the orange danger zone.

~ @Use Erdrick’s Armor

Erdrick’s Armor will protect you from the effects of the poisonous swamp. Once you _ have found it in Hauks- ness, you can put it on by going to your ITEM screen and pushing A.

@ Finding The Token @

The directions “70 South and 40 East” that you heard in Cantlin will take you to the Great Swamp beyond the mountains south of Cantlin. Use Gwaelin’s Love to determine your own coordinates. Remember that the numbers refer to steps, for instance 70 steps south and 40 steps east. When Gwaelin’s Love indicates that you've reached the proper coordinates, use your SEARCH command.

laa patsy rele} ans

SPELL Petar) Crees]

Once you reach the Great Gwaelin will telepathically Swamp, use Gwaelin's Love speak to you and give you 40 East, use the SEARCH as you would any item. your present coordinates. command.

52

@ GoBack To The Wise Man @

When you have collected the Staff of Rain, the Stones of Sunlight and Erdrick’s Token, return to the Wise Man in the Southern Cave. He is bound to help Erd- rick’s rightful heir. He will transform the Staff of Rain and Stones of Sunlight into the Rainbow Drop and give you this most precious gift. Now it is just a matter of finding the right place to use the Rainbow Drop.

Press oe oo STATUS ITEM Paros a: \ Mlels]s} SEARCH

‘Now the sun_and rain ial ow) Coes and the Rainbow Drop passes to thy keeping.’

In the northwest corner of the Island of Rimuldar you'll find a fin- ger of land pointing towards the Dragonlord’s island. Only a nar- row channel of water separates you from the island. This is the place to use the Rainbow Drop. Use it from your ITEM list just like The narrow channel is Use the Rainbow Drop you would any other item. Magi- the closest approach to to create a bridge

cally, a bridge will span the water! the Brewoniels s island across the channel.

53

ZS AM INCU Ney Ro

54.

Once inside Charlock your first task is to find Erdrick’s Sword. The

Shortcut Chart on p.56 will speed you to it. Even so, you'll run into

many foes. You'll need new strategies to defeat some of them. For —-B-lL- instance use STOPSPELL against Starwyverns. ;

AOE) OA) OSL Mtn) Oho BIRO LE) 0 eee yay = A rey

Speer eee

It’s easy to go astray in these vast dungeons. Carry plenty of Torches to light your way. By using Torches you'll preserve your Magic Points for use in battle. The magic you save might prove to be the winning edge.

_B-3-

Stonemen, Wizards and Blue Dragons inhabit this level of the castle. Stonemen can be put to sleep with the SLEEP spell, then attacked. Wizards can have their spells blocked using STOPSPELL. Blue Dragons are magic users, but using magic on them doesn’t 9 usually work. Save your MP and

attack with the Flame Sword. mm

The fourth level of the castle con- tains more of the same foes and Axe Knights, too. To save HP for your up-coming battle with the Dragonlord, try to run from many of these enemies, including Were- wolves, Dragons and Stonemen. The spell of HURTMORE is effec- tive against Axe Knights but is inef- fective against Wizards and Blue Dragons.

Follow the route indicated below to find Erdrick’s Sword quickly. Notice that you have to go up and down between the various levels of the castle dungeon before reaching the small chamber in the ‘middle of B-2 where Erdrick’s Swordis ina Treasure Chest.

1F3A3B9C9D | 9E9FIGH Seven

56

; | LEVEL 20 (

Make sure you are at full & HP when you face the Dragonlord. Use Herbs and magic when you # reach his inner court to Spe maximize your strength. & Your attack should be with Erdrick’s Sword while you save MP for the HEAL- MORE spell to heal your- self quickly. There’s more § to this battle than meets | the eye, so stand ready to fight to the finish.

NOTEBOOK

@ OBTAIN ERDRICK’S SWORD.

@ MEET THE DRAGONLORD WITH FULL HP. _ @ DON'T WASTE MP ON ATTACK SPELLS. _ @ PREPARE FOR A SURPRISE!

a7

The Saga

The Kingdom of Alefgard had long been a place of peace and light with King Lorik on the throne, dispens- ing justice and planning fabulous celebrations for the people. It was a golden time. Tales of dragons and other mythical monsters were little more than ghost stories with which the children of the kingdom fright- ened each other on winter nights. But the winters in Alefgard were PS 1 short, and the reason for this was the Ball of Tishtce magical object whose origins were steeped in mystery. Peace and contentment seemed to radiate from the Ball of Light like the warmth from a fireplace. Life could not have been bet- ter and, as is often the case, it was too good to last.

Of all the ip a es ons one was unhappy, but one was enough. This

: man lived alone in a mountain

cave. Shunning the light, he turned inward to his dark moun- tain home, which was as riddled with tunnels as an anthill. He explored ever further into the passages until one day he reached the bottom chamber and discovered a sleeping dragon. Suddenly the dragon woke up and the man thought he would be consumed in the monster's fiery breath, But to his surprise he found that the dragon kneeled before him. He commanded the dragon to sit, then run around the room, then roll over and play dead. Like a trained dog, the dragon did all these things. So that is how the man became the Dragonlord. From that day on he began plotting his rise to power and the downfall of Alefgard.

58

oe Wied tke Biel asiaill’ oi! the ton came it was like a nightmare. Dragons swooped low over the battlements of Tan- tegel Castle. The rooftops of Brecconary were aflame! Horns sounded in the night as sleepy, terrified citizens ran into the streets. In the cold light of the moon they witnessed the end of their golden age. The : Dragonlord himself had arrived, riding : Y; on the shoulders of a huge red dragon.

4 Wie hast shadiw ox todiea passed over the town in the direction of the King’s castle. There the people saw it land atop the highest tower—the tower in which _ the Ball of Light was kept. One swipe of the dragon's spiked tail was enough to shatter the stone walls. A tiny figure could be seen dancing in the ruins like a madman holding a great prize. And then it was all over, the dragons gone, the ‘kingdom abandoned to a gloom of smoke and rubble and the Ball of Light stolen. The next day, a man named Erdrick sought an audience with the King. He was a stranger, armed with a great sword and shield and protected by strong armor. King Lorik thought the stranger looked as if he had travelled a long way, for his cloak was torn and his boots were caked with mud. "I am Erdrick," he said simply. "1 can help you." He asked only for a hearty meal, which the King gladly provided, then the stranger set off into the wilderness. Soon stories began pour- ing in from the other towns of the kingdom, from Garinham, Kol, Rimuldar and even distant Cantlin. Monsters had appeared. They were wreaking havoc in the towns, destroying crops and making the roads unsafe. But then came the other stories, tales of a brave cee oe who eae the beasts and chased them back into the er : z wilds. : Across the land Erd- rick searched for clues that would lead him to the Dragonlord. In time, he learned that the Dragonlord lived on an island that could be reached only by building a _ bridge Se ‘using a magical Rain- * &

Once he had set off on the final quest, nothing more was heard of the great war- rior known as Erdrick, but years later an- other stranger appeared in the land, Again the kingdom had faced a recent assault by the Dragonlord. This time the King's

ow A lita sen <<" and inside the cavern he found a tablet. The message carved in stone was from Erdrick and it spelled out.the destiny of his descendant who would follow in his heroic footsteps.

What followed was a quest of extraordinary bravery and deadly dangers. Across the length and breadth of the kingdom the descendant of Erdrick followed the cold trail. Although he eventually rescued Princess Gwaelin, he knew that there was much more to set right. He knew he must face the Dragonlord.

But this new Dragon Warrior fared better than his ancestor. In a battle that became the subject of songs, the Dragonlord fell and his castle of Charlock was emptied of its evil host. The hero returned to Tantegel where the King offered his kingdom as a reward, but the Dragon Warrior refused, saying he would find a kingdom for himself elsewhere. With Gwaelin, the Dragon Warrior set out to explore the world and build a new home.

The second chapter of the Dragon Warrior saga opens many years later. The Castle of Moonbrooke has been sacked by a sorcerer and his army. One survivor escapes to the Castle of Midenha

where he «(glean wc Lda

ox

warns the aging king e that his land is in dan- ger. Their only hope lies with the Prince of Midenhall. Like Erd-*¥ rick and the Dragon Warrior before him, the Prince is about to step into history.

__ APPENDIX Shopperis List

4 a ane

: &

ES | Price | aces | . - Brecconary, Cantlin " | Copper Sword é {Flame Sword | 98006 Ce

ph. Po Haein

rh)

Ra ake ert [Clothes | 206 |_ +2 | Breccona [Leather Armor | __70G| +4 |Brecconary, Garinham | [Chain Mail | 3006| +10 |Garinham, Contin Half Plate | 1000G| +16 |Garinham, Kol, Rimuldar, Contin [Full Plate | 30006 | +24 |Kol, Rimuldar, Cantlin | [Magic Armor | 7700G| +24 [Rimuldar, Contin [Erdrick’s Armor | Find | +28 [Hauksness

a Bed Ree

[Leather Shield | 90G| +4 |Brecconary, Kol

[Iron Shield | _800G| +10 |Garinham, Contin | [Silver Shield [148006

61

APPENDIX al

a Brecconary, Garinham, Kol, Cantlin | Torch = ss] 8G | Huminctes Brecconary, Garinham, Kol, Cantlin | Dragon’s Scale | 20G | ogc, | Brecconary, Garinham, Kol, Cantlin | Wings | 70G | “ertoget_| Kol, Contin =

List of Spell's

aCe OM) 111

HEAL replenishes some of the HP lost in battles and exploration.

Pe ess

eT Spell Is Learned

Spell Name

HEAL

Level 3

i) » 5 E vu uv

HURT hurls fire at an enemy when used in battle.

No = a)

H URT Level 4

Put enemies to sleep using this spell. Then it's easy to attack.

SLEEP Level 7

Use this spell in dungeons to light up your path like a torch.

wo = 0

RADIANT Level 9

This spell can be used to block the magic of some enemies.

Nn Q ”n “vu m rf NO = ~~

L Level 10

Transport to the outside of a dungeon, but not

Level 12] OMP during a battle.

Transport back to Tantegel Castle from any- where in the overworld.

Ce) = ~~

= vu

Level 13

Keeps overworld monsters from attacking you.

Level 15 2

Recover far more lost HP than with the HEAL spell.

E Level 17] 1OMP

Unleash devestating fire attacks against many enemies.

E Level 19 5MP

Ij im!;}27;2Z2/0 SiPls|aic SAIeEIl|FIcigd z/z=/° | 3/5 O|0 2|m A | A

APPENDIX Extra) Tips CS Put The Silver Harp To Work.

Once you have the Silver Harp you #8 can use it to call foes. Why would hla arms

anyone want to cause monsters to Es

attack? It’s an easy way to build up Ta

levels and Gold without having to walk 2 ae! SECRETE

all over the place. If you use the Harp oan Ca

near Hauksness you can earn a great BRS aes i

deal of Gold from Goldmen. Use the Silver Harp Before you take a step = ee from your a monster will appear.

Oe Keep Unlocked Doors Open

Every time you unlock a door it will cost you one Key. With the great number of doors in the game that gets to be expensive. Don’t waste Keys using them then leaving the town or dungeon. As long as you stay in that location the door will remain open. But if you leave the town, the door will be shut when you return.

Unlocking a door If you leave town ...you will find

like this will cost without fully ex- that door is locked

you one Magic Key. pins behind the —_ when you door... return.

This business of not leaving a town is of particular importance when you are

exploring the Grave in Garinham. You will probably need to leave the Grave sev- eral times to recover lost HP.

errors Pores Poste PS mee ats Vea coed SEARCH TAKE

To reach the reve Once in the Grave Leave the Grave to ff you don’t leave you must unlock this you will unlock an- recover HP at the town, all the doors outer door. other door. Inn. will remain open.

63

ao vt a

ees ras.

%

ITEMS:

PLAYING nae GAME:

Ball of Light APMOR sich. ehicee Bridges......... _. Buying ltems ..... a Collecting Information........... 16 b ; Copy A Quest 2.0... eb ea Se 26 ile Token . Rae at se PREP E OAD 2 CURSOR MOMS crue Gah co) < hy SiS Fairy Flute ........... ies dogs GAO tape A Quast. noe. Ca ve 26 Fairy Water. -...........- ata GOWN ea ae iy ton aatye wate CaaS 48 Fighter's. Ring. Ciskes guia, ss ESCO EO ORS UR ego 20 Flame Sword ra eae ty Orange Screen ...........0. 04: 21 Gwaelin’s Love Restore HP and MP ............ 20 Hen vias oo. Sete ccc yy tie Reviving < 228i eer cer ec Seba a 21 Keys (once. Ron ce en ee Save Your Game ......... Pe toe 26 Rainbow Bridge ................ Oke SIGS Sos oto Se ees 13 Rainbow Drop ...............6. 53 Special ltems.................. 14 Silver Harp wig « <a wel ee wa ees ke ABS Satin on eek. cae cutee 2 Staff’ of Rain. Fo Pe A 32° Status Screen’... ......50. 08.5. 22 Stones of Sunlight.............. 40 Tool Shop Items ............... 13 TOUGH tes eat see Wines Sea ae Fie: WEAPONS 6. 2 SKS a ei a Seale 11 Wyvern’s Wings ............26.. 13 : i LOCATIONS: Brecconary a0. ie ia ssing wie» al 9 Cantina "cist oy tosses eae yas 49 Charlock....... Fn aan peace 54 Domdora Desert... . . re eet 47 Erdrick’s Cave ........-.....55. 17 Garinham .............. eget. 2o Grave Of Garinham ............. 41 Hauksness 2 Kokua. Ree ees 30 Mountain Cave... .. hess ends GOy of Northern Cave .......... eGo 5 2 R Bimuldanyice. 3 wiv sey events cvs BO 5 Southern Cave............ Ro 39 “i \ Swamp Cave ...........-2:--.. 35 Be RN

Tae! Castion *. 0... oes 4 SOR

90-DAY LIMITED WARRANTY NINTENDO GAME PAKS

90-DAY-LIMITED WARRANTY:

Nintendo of America Inc. (“Nintendo”) warrants to the original consumer purchaser that this Nintendo Game Pak (“Pak”) shall be free from defects in mate- rial and workmanship for a period of 90 days from date of purchase (if no purchase, date of shipment) if a defect covered by this warranty occurs during this 90-day warranty period, Nintendo will repair or replace the Pak, at its option, free of charge.

To receive this warranty service:

1. DO NOT return your defective Game Pak to the retailer.

2. Notify the Nintendo Consumer Service Depart- ment of the problem requiring warranty service by calling: 1-800-255-3700. Our Consumer Service Department is in operation from 4:00 A.M. to mid- night Pacific Time, Monday through Saturday and 8 A.M.-5 P.M. Sunday (times subject to change). Please do not send your Pak to Nintendo before calling the Consumer Service Department.

3. Ifthe Nintendo Service Representative is unable to solve the problem by phone, you will be provided with a Return Authorization number. Simply record this number on the outside packaging of your defective PAK, and return your PAK FREIGHT PRE- PAID AND INSURED FOR LOSS OR DAMAGE, to- gether with your sales slip or similar proof-of-pur- chase or receipt within the 90-day warranty period to:

Nintendo of America Inc. NES Consumer Service Department 4820-150th Avenue N.E. Redmond, WA 98052 RA # The Consumer Service Representative may alter- nately refer you to a World Class ServiceS™ Center in your area (You do not need a Return Authorization number for this service.). This warranty shall not apply if the PAK has been damaged by negligence, accident, commercial use, unreasonable use, modification, tampering, or by other causes unrelated to defective materials or workmanship.

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If the PAK develops a problem requiring service after the 90-day warranty period, you may contact the Nintendo Consumer Service Department at the phone number noted at left. If the Nintendo Service Representative is unable to solve the problem by phone you will be advised of the approximate cost of Nintendo to repair or replace the PAK and will be given a Return Authorization number.

You may then record this number on the outside packaging of the defective PAK and return the defective merchandise, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo, and enclose a check or money order payable to Nin- tendo of America Inc. for the cost quoted you. (Repairs may also be charged on a VISA or MAS- TERCARD credit card.) If after personal inspection, the Nintendo Service Representative determines the PAK cannot be repaired, it will be returned and your payment refunded.

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The provisions of this warranty are valid in the Unit- ed States only. Some states do not allow limitations on how long an implied warranty lasts or exclusion of consequential or incidental damages, so the above limitations and exclusion may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.

COMPLIANCE WITH FCC REGULATIONS

This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in strict accordance with the manufacture’s instructions, may cause interference to radio and television recep- tion. It has been type tested and found to comply with the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of FCC Rules, which are designed to provide reasonable pro- tection against such interference in a residential installation. However, there is no guarantee that interfer- ence will not occur in a particular installation. If this equipment does cause interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:

—Reorient the receiving antenna

—Relocate the NES with respect to the receiver

—Move the NES away from the receiver

—Plug the NES into a different outlet so that Control Deck and receiver are on different circuits. !f necessary, the user should consult the dealer or an experienced radio/television technician for additional hee The user may find the following booklet prepared by the Federal Communications Commission

elpful: How to Identify and Resolve Radio TV Interference Problems. ice eae. is available from the U.S. Government Printing Office, Washington, D.C. 20402, Stock No. 004- eI 5-4.

Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A. PRINTED INUSA